Percussion Instrument Modelling In 3D: Sound Synthesis Through Time Domain Numerical Simulation
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Ch. 4 - Collisions
In this chapter, a recently presented model for the
simulation of collisions is explored. In the first section, the simple case of a
lumped object colliding with a rigid barrier is presented as a test case, in
order to introduce the notation and the basic concepts. The energy conservation
properties of this new implementation are tested. A second section is devoted to
the lumped/distributed collision, which models the interaction between a mallet
and a plate or membrane. Finally, the distributed/distributed collisions between
a string and a membrane will be discussed. The continuous time model is derived,
together with an energy balance for the system. A finite difference scheme and
its implementation is given. Particular attention is devoted to the stable
termination of the string on the membrane. Simulation results are presented. The
extension of the collision model to the distributed/distributed case and its
numerical implementation is one of the contributions of this work.